A product direction built around a complete journey.
A dual-mode learning experience covering interests, quest maps, stories, experiments, observation, quizzes, collections, creation, and parent controls. The case study exposes the project’s structure and delivery boundaries so visitors can assess the visual system, route coverage, and intended interactions without mistaking a concept for commissioned client work.
01
Interactive science quests with parent oversight
The route architecture is organised around interactive science quests with parent oversight, with each named screen assigned a specific interaction role.
02
Project-specific visual direction
Tactile primary-ink cut paper with animated experiment objects, large feedback, visible progress, and distinct child and parent modes.
03
Original asset plan
Original cut-paper science art, fictional lesson media and rewards, CSS experiments, and child-safe placeholder profiles.
02 · Experience architecture
Navigate the complete app map.
Every named screen opens directly, making the concept’s scope inspectable and shareable without loading every experience route on this page.
20Connected screens
Routes describe the frontend experience. A visible route does not by itself claim a live backend integration or native store release.
03 · Evidence and boundaries
Original presentation, documented provenance.
Reference research and implementation status are stated separately. Third-party screenshots, logos, and branded assets are not used in this presentation.
Reviewed Mobbin evidence
Reference record
The links below were supplied as reviewed Mobbin reference records for pattern research. They do not imply affiliation, endorsement, or permission to republish source screens.
Asset record: Original cut-paper science art, fictional lesson media and rewards, CSS experiments, and child-safe placeholder profiles. Reference imagery is research-only. Public experiences ship original or licensed assets with source records.